AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games on Android in Sweden Q3 2022
Explore the performance trends of the top 5 hybridcasual games on Android in Sweden for Q3 2022, including downloads, revenue, and active user metrics.
The third quarter of 2022 saw notable activity in the hybridcasual gaming segment on the Android platform in Sweden. Here, we delve into the performance of the top 5 games, highlighting their trends in weekly downloads, revenue, and active users.
Rush Royale: Tower Defense TD from MY.GAMES B.V. experienced fluctuating weekly revenue, peaking at approximately $7.6K in late July. Weekly downloads saw a dip in August, hitting a low of 500. In terms of active users, the game started with 7.3K in late June and showed a slight decline, ending the quarter with 6.3K.
Triple Match 3D by Boombox Games LTD showed a steady increase in weekly revenue, reaching around $5.5K in mid-September. Weekly downloads peaked at 846 in early August but gradually decreased towards the end of the quarter. Active users grew steadily, starting from 347 in late June and reaching 1.1K by the end of September.
Zen Match from Moon Active witnessed a decline in weekly revenue, starting at $4.7K in late June and falling to around $2.3K by the end of September. Weekly downloads also showed a downward trend, starting at 1.1K and ending at 492. Active users peaked at 16.2K in mid-July but decreased to 11.1K by the end of the quarter.
Survivor.io from Habby, launched in August 2022, saw impressive growth in weekly revenue, peaking at approximately $9.8K in late September. Weekly downloads surged to 6.3K in mid-September. The game also saw a rapid increase in active users, starting from 1.2K in mid-August and reaching 13.9K by the end of September.
Idle Lumber Empire by AppQuantum had a mixed quarter. Weekly revenue peaked at $4.3K in late July. Downloads saw a significant peak at 2.3K in mid-July but fell to 899 by the end of September. Active users showed an upward trend, peaking at 4K in mid-July but dropping to 2.9K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.